Wednesday, 7 December 2011

JOM LAYAN GAME!_StarCraft II v1.1.3 MAC-FL

StarCraft II v1.1.3 MAC-FL 

PC Game | Developer/Publisher: Blizzard Entertainment | 7.98 GB
Genre: Real-Time Strategy 

StarCraft II - continuation of the epic saga of three powerful races: Protoss, and Zerg terran space. They will again come together in battle in the new strategy in real time, the continuation of the legendary game StarCraft. In this brutal struggle for survival in space at your disposal will be a new combat units, and the old, with extended capabilities.

Even though at its most basic level a lot of the game is familiar, much has been adjusted. In no area is this more apparent than in the single-player campaign. Blizzard's decision to split the overall story of StarCraft II into three parts sparked some controversy when it was first announced; basically that means you only get to play as the Terran faction (with a few exceptions) for the solo portion, and must wait until later for the Zerg and Protoss campaigns to be released to see the entirety of the story. While that affects some of the impact of the tale, it in no way means you'll be starved for content if all you're looking to do in StarCraft II is play alone. There's a huge campaign here that could easily take many hours to play through (depending on your style and level of difficulty). It's all exceedingly well presented, with a totally reworked narrative delivery system, a few instances of choice driving the story, and options for inter-mission upgrades that make it feel like more of an role-playing experience than a series of mission that exist solely to get you ready for the multiplayer.

Unlike the original game, this time around you won't be staring at the sparsely animated heads of major characters as they bicker and plot on video monitors between missions. Instead, Blizzard gives you a detailed world to play around in to give its fictional universe a greater sense of place and atmosphere. The action follows along with Jim Raynor, who begins the game as a gruff alcoholic in the process of rebelling against Arcturus Mengsk, the corrupt emperor of the Terran Dominion. If you've forgotten the StarCraft storyline or never got around to learning it, then it should be fairly easy to dig into this one, though you're going to miss a lot of references.

Regardless of your level of exposure to the fiction, it's difficult to ignore the eye-rolling cliches and talk of prophecies being fulfilled, and the overabundance of 1980s action movie-style macho posturing and cheesiness. It's all snugly wrapped around the missions though, which makes it easier to look beyond the standard sci-fi trappings and appreciate the detail that's gone into the creation of the character models, the smoothness of the animations, and the amount of character interaction packed into the experience. Since missions are bookended by cut-scenes, great voice acting, and rewards, it makes each feel important in its own way, and adds to your motivation to meet every challenge. It's something a lot of developers besides Blizzard have difficulty doing in this genre, with their missions often feeling like a string of meaningless, boring tasks.

Additional narrative is also provided through interactive environments between missions. You're able to explore various settings, from a dusty building at the campaign's outset to Raynor's starship, the Hyperion, and beyond as the action continues. Eventually the entirety of the game's options and locations are unlocked, letting you flip around to different areas of the ship to talk to major characters or purchase upgrades. On top of that, new units are unlocked depending on which mission you choose to take on next, which can be further modified in the upgrade center, adding significant bonuses to each like more effective healing for medics or boosted protection for Marines. Because the campaign isn't tied down by the strict rules of multiplayer balance, this also means you'll see a number of favorites return from the original. Firebats, Vultures, Goliaths and more can be unlocked and upgraded in the story mode, which is both a great nod to fans and adds more variety for new players. It's a system that's contantly giving you new things to play around with and ways to modify what's already available, making progressions more exciting.

As if that wasn't enough, even more options for army customization exist throughout the campaign, including a research system and mercenary units. These mercs can be hired by Raynor for a fee, and when deployed in battle serve as elite versions of existing units that are called in instantly. It can be great in a bind, and adds to the stable of available fighters when setting up a battle plan. Optional objectives in missions call for the collection of Protoss or Zerg research items, which can then be turned in between stages for even more upgrades. Along both Zerg and Protoss paths these upgrades exist in pairs - where selecting one locks out the other - meaning you'll have to make permanent decisions about things like whether you want to buff the armor of a Bunker or slap a gun turret on top. All these modification systems combined make for a highly customizable campaign experience that's consistently fun because it introduces a steady stream of new content and options, making sure there's always something to look forward to trying out for the first time.

Customization is a big part of the campaign's appeal, but really the best part is the mission design. It's quite a feat for Blizzard to stuff in this many missions and give each a unique feel, but that's exactly what's been done. Each can be broken down into basic and familiar escort, commando, defense, and assault types of tasks, but within each of these a special element is always thrown in. Sometimes it's a giant wave of fire slowly sweeping across a map spurring you to frequently relocate your base in pursuit of objectives. Sometimes it's a see-saw back and forth battle between armies as you vie to capture nodes located around map. Sometimes you'll just be in control of a single unit and need to stealth into enemy territory, relying on AI controlled allies to help wipe out detectors so you can snipe, slice and nuke your enemies into submission. I'd recommend any seasoned RTS player bump the difficulty to Hard since Normal is pretty easy, but regardless of skill level the game is always fun because the mission objectives are so diverse.

Mac Minimum System Requirements:
MacOS X 10.5.8, 10.6.2 or newer
Intel® Processor
NVIDIA® GeForce® 8600M GT or ATI Radeon® X1600 or better
12 GB available HD space
2 GB Ram
DVD-ROM drive
Broadband Internet connection
1024X720 minimum display resolution

Mac Recommended Specifications:
Intel® Core 2 Duo processor
4 GB system RAM
NVIDIA® GeForce® 9600M GT or ATI Radeon® HD 4670 or better

1) mount SC2 Wings of Liberty 1.0.1 k'ed.dmg and copy the game folder in Applications (it's important to be in this folder).

Now you can play! If you want the last update. Read below.

2) extract and copy the content for it's folder to "StarCraft II/Support" (overwrite).

3) start Starcraft and wait to update (1.1.1) (it takes time). When the button Play is active close the application.

4) load StarCraft II Version 1.1.1 Crack.dmg and start .pkg ?????. He cracks the game to 1.1.1

5) here are few ways to play the game:

- stop the internet

- move Blizzard and Blizzard in other folder
- if you have the program LittleSnitch with her you forbid to and Starcraft to connect with *** and *** That happens when the game starts - a window will pop-up from LittleSnitch to ask you if the application can connect to internet. You choose only the address and the options and deny.


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